
In this project I mainly focused on character and asset modeling for animation. The designs were provided by the art director, while my role was to bring them into 3D. Since the models were intended to look visually appealing in motion rather than being fully optimized for real-time use, their geometry and topology are clean but not low-poly. Texturing was not part of my responsibilities, except for one model - Mommy Bear - for which I created the textures shown above.































